Mini Steps

★ 6.0 adventure
Mini Steps

Mini Steps challenges players to master strategic movement as a nimble pink slime. Navigate precarious platforms, evade spikes and fire, and collect coins. Each move counts in this precise 2D puzzle platformer, where smart hops and timely maneuvers lead to victory. Conquer levels and unleash speedrun mastery.

Mini Steps

15 votes

About Mini Steps

Movement is one of the core aspects of any game and if it doesn't work then a majority of the game can't be played. In this game it's not just about moving well, it's about moving wisely. Every move is like placing a piece on the board, it's making a decision to get the slime to a very specific spot. The controls and response make each move sharp and precise so there's little room for error and that's how it should be in a pocket-sized platform game. The level is the board and the slime is the little piece that you have to get across it.

Tips and Tricks

Use the first few levels to get a real feel for the distance and arc of the slime's jumps. From then on, observe any tight spaces that you can use to change the placement of your jumps. Try to move in sync with the fire spurts if you can.

Game Details

Developer: NoaDevPlatforms: Web Browser (PC and mobile)Languages: English

How long is Mini Steps?

Like the other entries in the series, the game is quite short, and if you're familiar with the mechanics then you can finish it in a matter of minutes.

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How to Play

Mini Steps is a 2D puzzle platform game about a slime hopping around using the keyboard. The slime has the ability to hope left or right using the A/Left Arrow and D/Right Arrow respectively. It also has the power to jump straight up using the W/Up Arrow. When it isn't jumping, the slime is perched on whatever platform it's on. The goal of each level is to navigate the slime so that it collects all the coins. You can select the Speerun option from the main menu to test your skills.

The slime has a pretty long horizontal hop, being able to clear large gaps and jump over platforms with ease. When the slime hits a wall or a solid object, it will stop and then fall until it hits a surface. The vertical jump can be used to jump to a platform directly above the slime or to avoid any traps that it might be standing on. The main obstacles that it has to avoid are spikes and fire barrels. The former can be plated on any surface while the latter will be on the ground or on platforms. Fire will spurt out at regular intervals, but the barrels are safe to stand on in between spurts. If the slime touches any spikes or fire, you'll have to restart the level.

Gameplay Demo

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